‘Call of Duty: Ghosts’ DLC Patch Causes Frame Rate Issues

The latest patch for Call of Duty: Ghosts on Xbox One, was put in place to improve the game’s performance in multiplayer, yet it ended up causing frame rate dips on maps where there currently were none. To make matters even worse, the patch was supposed to improve performance in preparation for tournament play, but instead it made certain maps close to unplayable.

The patch in question arrived last week, alongside the new Onslaught DLC, and featured a bevy of fixes and server-side improvements. Read full patch details here. However, while the patch did improve the game in certain respects, a few maps now see regular dips in frame rate when previously they had run at a consistent 60fps.

The map that most noticeably shows some decrease in performance is Stonehaven, one of the bigger maps in Call of Duty‘s storied history. It’s a map that has its own faults but they mostly rest with the design and Ghosts‘ multiplayer player count, not the frame rate. The most recent patch has changed all that. Now players are reporting significant frame rate issues any time a large portion of the map is on screen, or when zoomed in through a sniper rifle scope. For a better idea of the frame rate dips check out Eurogamer‘s video below:


[Credit: Game Rant, Eurogamer]



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